


This video was made by me to document the critical mass exhibit - I have it posted at this link @hitbeat333


above is a tour of pollizine.com created through google sites.

A closer view of the poster created for Pollizines pop up at Sugar Hill Cafe.









Thank You for Viewing My Portfolio!
As I continue to grow as an artist and developer, I am diving deeper into a range of tools and techniques to expand my skills. Here's a glimpse of the areas I'm exploring:
Modeling Tools:
Autodesk Maya, ZBrush, Blender (for high-quality modeling and sculpting)
Marvelous Designer (creating realistic fabrics and clothing)
Game Design Tools:
Unity & Unreal Engine (crafting immersive, engaging games)
Substance Painter & Maya LT (texturing and game development for indie projects)
Skills & Techniques:
Advanced UV Mapping, Texturing, and PBR Pipelines
Learning C# and Blueprint to bring projects to life
Developing Realistic Character Models and Game Design Principles
Thank you for taking the time to explore my work. I'm excited for what's next and hope to continue creating, learning, and collaborating. Stay tuned for new projects, and I look forward to connecting soon!